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Old Mar 29, 2007, 01:50 PM // 13:50   #61
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Quote:
Originally Posted by Alex Weekes
I would actually say that no one has enough details about GW2 yet to be able to make a judgement about the direction the game is going in.
People rush in to fill any void with all their expectations or fears. I see a very positive direction to what ANet has announced but that, of course, is in line with my own expectations.

There's always been a fairly rabid, mob-like mentality set against any hint that the Guild Wars franchise should become a more "traditional" MMO. People have a hard time differentiating between "selling out one's principles" versus "adopting success and marrying it into one's established standards".

I believe that ANet has already proven that it doesn't blindly follow the herd, in fact in some ways, I have often faulted ANet for NOT adopting some of the "normal" things that have been out there in MMO's.

At the end of the day, you can have your cake, and eat it too. Guild Wars 2 will prove that concept by integrating the old, established stuff that works with the new frontier of gaming that ANet has trail blazed with Guild Wars.

Pushing the envelope has never meant getting rid of the envelope.
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Old Mar 29, 2007, 01:56 PM // 13:56   #62
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Originally Posted by MSNB Article Pg 2
“Eye of the North” will also build a bridge to “Guild Wars 2,” whole new game scheduled to release in 2008.
Anyone else notice that in the MSNBC article it says that GW2 would release late 2008?

If they actually going to hold a GLOBAL Beta even which they always held a month before releasing the campaigns, then it is possible that that statement is true, or maybe MSNBC just made a mistake.

Last edited by Kos Luftar; Mar 29, 2007 at 02:01 PM // 14:01..
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Old Mar 29, 2007, 02:18 PM // 14:18   #63
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Originally Posted by boxterduke
Very nice to see, hope GW take over all online games.

Give me a hear hear
hear hear
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Old Mar 29, 2007, 03:21 PM // 15:21   #64
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"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD
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Old Mar 29, 2007, 03:22 PM // 15:22   #65
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Originally Posted by Tazaki
"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD
Compared to SoE and Blizzard they are...
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Old Mar 29, 2007, 03:32 PM // 15:32   #66
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Originally Posted by Mordakai
Compared to SoE and Blizzard they are...
True, tho they're doing something right (obviously since we're all here) to survive for so long with only one game essentially. Looking forward to whats to come, the dev teams worked with us for years now so I got faith they know we all like and dont. Well written article.
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Old Mar 29, 2007, 08:35 PM // 20:35   #67
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I myself cant wait till GW2 comes out. Guild Wars impressed me and had me hooked on launch day so I have no doubt in my mind that GW 2 will do the same.

/crosses fingers for maybe a house or at least a damn chair to sit in tho
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Old Mar 29, 2007, 08:45 PM // 20:45   #68
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Originally Posted by Tazaki
"But small, scrappy ArenaNet thinks it has plenty to brag about, too." Love that quote. Never thought of Anet as small and scrappy XD
If you think about it, what Anet has done is AMAZING.
This is their first game as Anet.
This is the first game with this business model.

Anet is TINY.
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Old Mar 30, 2007, 04:26 AM // 04:26   #69
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Originally Posted by Alex Weekes
I would actually say that no one has enough details about GW2 yet to be able to make a judgement about the direction the game is going in. Yes, the game will become more like a traditional MMO at a very broad level (eg with the added persistence), however it's the smaller details that define a game. That's where the quote from Jeff becomes very important at this stage: the dev team have a lot of things they want to do with GW2, but at the same time they still want to retain the essence of GW that you've all enjoyed so much.
Thank you for the reply.

You know, I've always been very positive about GW... but I guess that's obvious, since if I didn't like the game as it stands, I'd be much happier to hear about all the changes coming in GW2. ^_^

You've got to see, though, that your response is simply more of the same.

There are two types of statements coming out of Anet at the moment. The first are previews, filled with almost childlike excitement, of new features that, at best, could be described as "controversial. (You can't deny that a sizable portion of the fanbase is made uneasy by these proposed changes. Just look at these forums.)

The second are statements saying, "Hey, don't worry. Even though the things we're suggesting have always been bad in the past, trust us. We'll do it right and everyone will be happy."

Your post is simply another one of the second type.

Frankly, although GW is a fantastic game which should make your fanbase trust your judgment, that trust is a very fragile thing, easily broken by ten or twenty press releases explaining how key elements of the game are getting completely changed in ways that sound, at least, like "mainstreaming".

It's the big things, just as much as the small things, that "define a game".

Just say something, for once, that makes the people who love the game as it is feel like they can look forward to the same sort of game in the future.

Say something other than scary changes and "Trust us!".

Last edited by Rhedd; Mar 30, 2007 at 04:30 AM // 04:30..
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Old Mar 30, 2007, 04:27 AM // 04:27   #70
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Originally Posted by Alex Weekes
Moving on to GW being 7 years old ... it is, if you go all the way back to the original conception of the game. It's only been available to buy for just short of two years, however the history of the game goes back a lot further through pre-release testing and original design concepts. I think (and based on reaction to the quote, many of you would agree) that the game has withstood the test of time very well, which tells us that the original design decisions were good ones. That takes me back to the future - the design team knows what you all enjoy about GW and they're not going to throw it away. They're going to make it better.
I completely understand what's being said there. Unfortunately, it has nothing to do with the people who play the game.

The game has held up well for seven years because, for the last time, it is NOT seven years old. It's two.

It's obvious that the developers (I know how they can be ^_^) are tired of working on the same old game that they've been working on for seven long years, and are ready for a change. The fact that it's still relatively new to the fans? Who cares?

This is like...

Geek example:
The DM of your long-running, weekly D&D campaign saying, "Well, the 3.x ruleset is out, now, guys, and it's got great stuff in it. Also, I'm not happy with how I've been handing out XP in the past, so starting next week, we'll all be trashing our established characters and starting over with brand new ones, in a brand new world! It'll be great!"

Non-geek example:
Halfway through a football game, the ref stops the game and says, "Look, guys, we're kind of bored watching you all play football and we don't think it's working out. The tackling just has to go. So, we're going to start over from the beginning, and this time, play soccer. Don't worry, it's still a ball game! It'll be great!"

I'm just glad to see a bit of backtracking in that new About.com article on the subject of continued expansions for GW1. If GW1 actually continues, full force, that takes a lot of pressure off of GW2, and allows it to be a totally different game, if it must be.

Still, though, whoever came up with the original press release strategy for this should be kicked...

Bob the Marketing Guy: "Ladies and Gentlemen, may I present our GW2 press release strategy.

"We'll start out with big headlines saying, 'Everything you've been looking forward to in the future is CANCELLED!'

"That'll make them excited for the future, and then we'll hit them with 'the bomb'!

"'Guild Wars 2 will be completely different than the original, in ways that will be much more appealing to the great mass of MMORPG players out there!

"And the icing on this yummy cake? Look! Our new logo has a little planet on it, just like World of Warcraft!"

...

"Bob, I think you've got a winner, there!"

^_^
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Old Mar 30, 2007, 05:15 AM // 05:15   #71
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Originally Posted by Taurucis
I dunno why, but I'm thinking this GW2 stuff is going to be a "make it or break it" move. GW2 will either be a major hit or be dismissed as a WoW knockoff. And I'm also pretty sure that the entire community of GW veterans are going to get majorly screwed over in every way.
So we get new veterans. And new players. I wouldn't care losing 100 000 whining elitist veterans of the prequel if I could potentially gain 1 000 000 new players for my game.
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Old Mar 30, 2007, 05:58 AM // 05:58   #72
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Great article, enjoyed reading it.

I for one, don't care about jumping/climbing/ect...never really thought about it until GW2 announcing they will have these features. But if they do include it, there will be many possibilities both in PvE and PvP, this will greatly enhance interaction with the environment.

Though GW2 may sound like a rip of WoW, I'm still gonna support Guild Wars 110% full throttle, pedal to the metal, full steam ahead...
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Old Mar 30, 2007, 08:18 AM // 08:18   #73
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Originally Posted by Mordakai
I just hope there's not a jumping skill, like in Morrowind(?), where apparently you just jumped all the time to get your skill up!
Acrobatics was the attribute associated with jumping. And, much like Alchemy, it was imba.

Jumping and swimming in Guild Wars 2? Bring it on!
Imagine the possibilities - quests, missions, even PvP arenas. RAWRRR
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Old Apr 03, 2007, 02:48 PM // 14:48   #74
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I was quoted

<--Thom Gavin
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Old Apr 03, 2007, 03:08 PM // 15:08   #75
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Originally Posted by cataphract

Jumping and swimming in Guild Wars 2? Bring it on!
A way to the Ruins of Orr?
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Old Apr 03, 2007, 06:33 PM // 18:33   #76
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Quote:
Originally Posted by cataphract
Jumping and swimming in Guild Wars 2? Bring it on!
Imagine the possibilities - quests, missions, even PvP arenas. RAWRRR
*snif*
Hey, look! Warriors with full platemail can't swim :x Drown, Wammo, drown, mwhahah!
That, or we will have Jesus-like Elementalists- Walk on Water 5e, 2c, 5r, 5...17...19 duration
>_<
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Old Apr 03, 2007, 06:50 PM // 18:50   #77
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Originally Posted by BlackSephir
*snif*
Hey, look! Warriors with full platemail can't swim :x Drown, Wammo, drown, mwhahah!
That, or we will have Jesus-like Elementalists- Walk on Water 5e, 2c, 5r, 5...17...19 duration
>_<
Haha, nice, will we have wet suits too?

I can't wait for GW2, and this makes it better, the more publicity the better. I don't think it's a rip off of WoW, it's seems a lot different. It seems like lately there have been a lot of GW vs WoW thing going on, you can't compare them. They are 2 separate games with 2 separate purposes.
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Old Apr 03, 2007, 07:24 PM // 19:24   #78
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Originally Posted by Yaga Philipe
It seems like lately there have been a lot of GW vs WoW thing going on, you can't compare them. They are 2 separate games with 2 separate purposes.
Has been since the beginning. Honestly, some of those discussions make me sick, really sick. Always the same stuff about "GW is for people who can't afford WoW", "GW looks good, but it's just a boring WoW-rip-off" or "WoW = 10.000.000.000 x GW"
Those are all comments that I have seen in different places. Customer feedback on Guild Wars. Comments on Videos on video-hosting sites. On gaming forums.
Hell, when I played GW the first time - 2004, on WPE - there was a guy standing around in one of the outposts (Divinity Coast or the Wilds, I think, but I don't remember clearly) telling everyone: "I'm a WoW beta tester. This game here sucks. WoW is so much better." (Believe me. It's true.)
Really. I think I have quite a neutral position towards WoW - I tested it, I say it may possibly be the best traditional MMORPG out there, maybe the true follower of Ultima Online (and that is a compliment) - but comments such as those... well... make me now say to you: "Tell them, not me."
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